Phaker’s Golf
League Rules
1. INTRODUCTION: Phaker’s is a two-person team men’s golf league. League
members must be male, at least 21 years old and abide by all league rules.
1.1 The NUMBER ONE RULE is PLAY FAST! Be Ready to Hit! Keep it moving…
1.2 The League will play on Monday’s, the first tee time is 4:37 p.m.,
beginning April 8, 2019 at Stone Creek Golf Course.
1.3 The League Coordinator / Treasurer is Travis Brodersen (402-320-3633). The
Rules Committee members for 2019 are Greg Schwalb,
& Travis Brodersen.
2. RULES COMMITTEE / DISPUTES / DECISIONS.
2.1 The Rules Committee will be made up of the three league officers
selected from interested volunteers by a league vote at the preseason league
meeting. Rules Committee members must come from different teams.
2.2 The Rules Committee can make league and local rules pertaining to league
play at anytime including but not limited to matters
which affect points, standings, rule interpretation, etc. All league disputes,
violations, and penalties, are subject to review by the Rules Committee.
2.3 The committee may consult any outside party including but not limited to
the parties involved, any witnesses, and/or the course head golf professional.
Decisions made by the Rules Committee are final. Major changes in league rules
are proposed and voted on in the preseason meeting or require a written vote of
all league members.
3. LEAGUE FEES
3.1 The 2012 season league fees total $640.00 per person for 24 – 9 hole rounds. The league will be played over 24 weeks.
3.2 The fees must be PAID IN FULL before the first night of league play.
4. LEAGUE SETUP
4.1
League Competition (24 weeks).
Each Team will play the other teams three time in the season.
LEAGUE POINT SYSTEM (Our traditional 40 Point Scoring Method)
Each round is worth a total fourty (40) points broken
down as follows:
Player vs Player
(1)
Points per hole. Player with best score on the hole wins
the points.
(5) Points for most holes won.
(6)
Points for best total score.
Total
Possible: 20 Points
Team vs Team
(1)
Points per hole. Player with best score on the hole wins
the points.
(5) Points for most holes won.
(6)
Points for best total score.
Total
Possible: 20 Points
5. LEAGUE PLAY: “The Golf Rules”
5.1 All matches shall be played from the White tees.
5.2 All matches will be played under Summer Rules, which means - Play it as it
Lies,
5.3 UNFAIR LIE RULE: If your ball rests in a divot or in ground which
may be considered under repair or unfair, you may place a ball at the nearest
point of relief, no closer to the hole, without penalty, only after notifying
and receiving permission from your opponent. A bunkered ball shall be placed in
the bunker. If permission is not granted then the ball must be played as it
lies. If the course dictates “cart path only” you may Lift, Clean, & Place
your ball, in your own fairway only.
5.4 No putts for birdie or better may be conceded. Only pars and higher putts
may be conceded at the discretion to the opponent.
5.5 Designated DROP AREAS, will be used on the par 3 holes only. You can
PLACE the ball within the Drop Circle or outside the drop circle on a line to
the previous shot back as far as you wish, no closer to the hole.
5.6 The MAXIMUM SCORE on any hole is 3 over par. A player may pick up on
any hole and take a 4 over par score. If two opposing players take the maximum
score on a hole, then the points for that hole shall be halved regardless if
one opponent is getting or receiving strokes on that hole.
5.7 “The 4 Options Rule”: How to Handle: A Lost Ball / Unplayable Lie / Out
of Bounds / Wooded Areas / Any Water Hazard / Or ANY BALL WHICH HAS TO BE MOVED
IN ORDER TO PLAY IT.
PENALTY: ADD 1 STROKE and use one of the following 4 options…
Option 1: Place the ball and re-hit from approximately the same spot as your
last shot.
Option 2: Place the ball 2 club lengths from where the ball lies or the
point of entry, no closer to the hole.
Option 3: Keep the point of entry between yourself and the Flag and
place the ball on this line, no closer to the hole, back as far as you want.
Option 4: Keep yourself between the point of entry and Your Last Shot
and place the ball on this line, no closer to the hole, back as far as you
want.
Definitions:
Point of Entry: The last point where the ball crossed playable golf
course – before becoming unplayable, whether going out of bounds, lost, or in a
hazard or wooded area. If the shot never crosses playable golf course then use
option 1. If the player and the opponents disagree substantially where to spot
the point of entry, it can be a compromised spot agreed to by both sides.
Make a decision and GO!
Drop: In all “drop situations” where a penalty stroke is being added,
you may Place the ball no closer to the hole and at least two clubs lengths from a green. Never on a green.
Unplayable Lie: A player at any time can declare his ball unplayable and
use the 4-options rule.
5.8 If there are any RULES DISPUTES during a match a provisional ball
can be played and the rules committee will make a decision. Committee decisions
are final.
6. MATCH (a foursome)
6.1 A NORMAL MATCH is a foursome, 4 players, which shall consist of a two man team of league members or their qualified sub(s)
opposing a two man team of league members or their qualified sub(s). Subs use
the same handicap calculations as league members.
6.2 All normal matches will be scored using our standard 40
point system. See rule 4.1.
6.3 If a league member or substitute is late and shows up before his group tees
off on the 3rd hole of play, it can be considered a legal match and he will add
1 stroke to par for that hole. If he shows up after the group tees off on the
3rd hole of play, then he is considered absent and is playing for fun. (See
Rule 8)
6.4 If a league member starts the round, and finishes one or more holes and is
unable to complete the round for any reason, the holes not completed shall be
scored in the same manner as an absentee match (See Rule 8), prorated for the
number of holes remaining. The holes completed shall count for scoring
purposes. If a league member completes less than 9 holes
they shall be considered absent for handicap purposes and no score shall be
posted. If a substitute player starts but cannot complete a round then it is
considered an absentee match and Rule 8 applies in full.
7.
unused
8.
ABSENTEE MATCH (defined as less than a foursome) An
absent team, or player, can earn points but are penalized as follows: If a
player(s) is absent and unable to secure a sub, the absent player will be
penalized (4 ) four actual strokes added to the players handicap to determine a
“dummy” score. Example: a player who’s current
handicap is 7 would expect to have 7 bogeys and 2 pars (7 over par). For
scoring purposes, with the 4 stroke penalty the player
will be given a “dummy score” of 7 bogeys and 2 double bogies on the two most
difficult holes (11 over par). In this example, assuming a par 36, the absent
players “dummy score” is 11 over par with his current 7 handicap for a net
score of 40. Then using the “dummy score,” calculate the match as per league
rules. “Dummy” scores are not used for any purpose other than scoring an
absentee match.
8.1 In any Absentee Match (less than a foursome) A team, including the team
with both members present, cannot earn more points than the most points
earned by any team playing a Normal Match for that night of golf.
8.2 In any Absentee Match (less than a foursome) The team with 1 or both
players absent cannot win more points than their opponents with 2 players
present. The absent player or players cannot win more individual points than
their present opponent. This rule implies the maximum that can be won by a team
with less than two players is 20 points and the maximum number of individual
points that can be won by an absent player is 4.5 individual points.
8.3 If both league members are absent from a team (2 no shows), with no subs
playing, the present team, if it has 2 players, shall earn a minimum of 20
points. This rule implies the maximum that can be won by an absent team (2 no
shows), is also 20 points.
8.4 If both teams have one absent player with no sub, the two present players
will play and their scores will count for handicap purposes. In this match,
each present player will receive 5 individual points and each team will receive
a total of 20 points.
8.5 A match shall never result in more than 40 points, however, when
implementing rule 8.1 or 8.2 a match may result in less than 40 points.
9.
HANDICAPS and ADJUSTED SCORE
9.1
The actual scores will be adjusted for handicap purposes as follows: Nothing
higher than TRIPLE BOGIE is allowed.
9.2 There is no maximum handicap for the league.
9.3 Handicaps are calculated by taking the Average of the Adjusted Scores
Used, MINUS Par, TIMES 96%. (Fractions .5 and above are rounded up)
10. SUBSTITUTE RULE. A substitute (sub) player must be an amateur
golfer at least 18 years old, male, and abide by all league rules.
Securing a sub is the responsibility of the absent league member or his
partner. Any player who is not a League member is considered a
substitute.
11. RAINOUTS / LIGHTNING. If lightning is present, you are to
immediately take the standard precautions prescribed for this condition.
Rainouts will be determined by the club pro and/or the rules committee. Take
cover if the course warning horn sounds during a round. You will be notified if
the round is being postponed or canceled.